// // All information is proprietary to Image Space Incorporated. // // (c) 2005 Image Space Incorporated // All Rights Reserved. // \Sounds\Default - General purpose sounds, to be used as placeholder for new vehicles awaiting vehicle specific sounds. \Sounds\Ambient - Ambient sounds not made by the vehicle and not specific to any make of vehicle. Ex. crowd, pit, airhorns \Sounds\Secondary - Sounds that the vehicle makes but are not necessarily specific to that make of vehicle. Ex. collisions, rumble, wind, stones \Sounds\"TireMake" - Sounds associated with the tires. Ex. road, rolling, skidding, grass, gravel \Sounds\"EngineMake" - All engine sounds for this make of engine. Ex. engine_int, engine_ext \Sounds\"VehicleMake" - Sounds that the vehicle produces while racing specific to that make of vehicle. Ex. trans, gearbox, backfire, brakes Notes: - There may be situations where the secondary sounds can be moved into specific vehicle directories. - Use the suffix "_ex" or "_in" for extenal sounds and no suffix or "_int" or "_out" for internal sounds. - For sounds that have upgrades or multiple versions, use a number after the rootname and before any other identifying works. Ex. ABCEngine3_onhigh_ex, Backfire2_low_in - TV Cockpit view uses internal sounds. - To conserve memory, some vehicles share sounds for other vehicles. The Rhez sounds are widely cross referenced.