////////////////////////////////////////////////////////////////////////////////////////////////////
// This file specifices how to generate the vehicle graphics for the options car spinner only.
// It is pointed to by one or more *.veh files.
//
// All information except tokens are copied directly.
// Tokens have the format "<value>" where value is one of the following:
//   ID        - this is replaced by the proper slot identification (000, 001, etc.), or
//   1,2,3,etc - this is replaced by the first 1,2,3 characters of the
//               vehicle filename
//   VEHDIR    - this is replaced with the proper vehicles directory (e.g. E:\Data\season01\vehicles)
//   TEAMDIR   - this is replaced with the proper team directory (e.g. season01\vehicles\williams)
//   SPIN      - for the vehicle spinner in the options only
////////////////////////////////////////////////////////////////////////////////////////////////////

//----------------------------------------

SearchPath=<VEHDIR>
SearchPath=<VEHDIR>Rotax
SearchPath=<VEHDIR>Rotax\Teams

MASFile=Rotax.mas
MASFile=cmaps.mas

//----------------------------------------

Instance=SLOT<ID>
{
  Moveable=True
<MAX>  MeshFile=na_chassis_A.gmt CollTarget=False HATTarget=False  LODIn=(0.0) LODOut=(10.0) ShadowReceiver=True
<MAX>  MeshFile=na_chassis_B.gmt CollTarget=False HATTarget=False  LODIn=(10.0) LODOut=(70.0) ShadowReceiver=True
<MAX>  MeshFile=na_chassis_C.gmt CollTarget=False HATTarget=False  LODIn=(70.0) LODOut=(120.0) ShadowReceiver=True

<HIGH>  MeshFile=na_chassis_A.gmt CollTarget=False HATTarget=False  LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
<HIGH>  MeshFile=na_chassis_B.gmt CollTarget=False HATTarget=False  LODIn=(5.0) LODOut=(50.0) ShadowReceiver=True
<HIGH>  MeshFile=na_chassis_C.gmt CollTarget=False HATTarget=False  LODIn=(50.0) LODOut=(110.0) ShadowReceiver=True

<MED>  MeshFile=na_chassis_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.0) ShadowReceiver=True
<MED>  MeshFile=na_chassis_B.gmt CollTarget=False HATTarget=False LODIn=(1.0) LODOut=(40.0) ShadowReceiver=True
<MED>  MeshFile=na_chassis_C.gmt CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(100.0) 


<LOW>  MeshFile=na_chassis_B.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(40.0) ShadowReceiver=True
<LOW>  MeshFile=na_chassis_C.gmt CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(100.0) ShadowReceiver=True


  MeshFile=na_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 256, 256) LODIn=(0.0) LODOut=(200.0)
  MeshFile=na_coll.gmt Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(200.0)
  Actor=VEHICLE
  
  
<STARTUPGRADES>


  Instance=LFTIRE
  {
    Moveable=True
<MAX>   MeshFile=<LFTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(30.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MAX>	MeshFile=<LFTIREtireb> CollTarget=True HATTarget=False  LODIn=(30.00) LODOut=(120.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MAX>	MeshFile=<LFTIREtirec> CollTarget=True HATTarget=False  LODIn=(120.00) LODOut=(250.0) ShadowReceiver=True
<MAX>	MeshFile=<LFRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(30.0) ShadowReceiver=True
<MAX>	MeshFile=<LFRIMrimb> CollTarget=False HATTarget=False  LODIn=(30.00) LODOut=(120.0) ShadowReceiver=True
<MAX>	MeshFile=<LFRIMrimc> CollTarget=False HATTarget=False  LODIn=(120.00) LODOut=(250.0) ShadowReceiver=True

<HIGH>  MeshFile=<LFTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(25.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<HIGH>	MeshFile=<LFTIREtireb> CollTarget=True HATTarget=False  LODIn=(25.00) LODOut=(110.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<HIGH>	MeshFile=<LFTIREtirec> CollTarget=True HATTarget=False  LODIn=(110.00) LODOut=(250.0) ShadowReceiver=True
<HIGH>	MeshFile=<LFRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(25.0) ShadowReceiver=True
<HIGH>	MeshFile=<LFRIMrimb> CollTarget=False HATTarget=False  LODIn=(25.00) LODOut=(110.0) ShadowReceiver=True
<HIGH>	MeshFile=<LFRIMrimc> CollTarget=False HATTarget=False  LODIn=(110.00) LODOut=(240.0) 

<MED>   MeshFile=<LFTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(20.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MED>	MeshFile=<LFTIREtireb> CollTarget=True HATTarget=False  LODIn=(20.00) LODOut=(100.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MED>	MeshFile=<LFTIREtirec> CollTarget=True HATTarget=False  LODIn=(100.00) LODOut=(250.0) ShadowReceiver=True
<MED>   MeshFile=<LFRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
<MED>	MeshFile=<LFRIMrimb> CollTarget=False HATTarget=False  LODIn=(20.00) LODOut=(100.0) ShadowReceiver=True
<MED>	MeshFile=<LFRIMrimc> CollTarget=False HATTarget=False  LODIn=(100.00) LODOut=(230.0) 

<LOW>	MeshFile=<LFTIREtireb> CollTarget=True HATTarget=False  LODIn=(00.00) LODOut=(100.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<LOW>	MeshFile=<LFTIREtirec> CollTarget=True HATTarget=False  LODIn=(100.00) LODOut=(230.0) ShadowReceiver=True
<LOW>	MeshFile=<LFRIMrimb> CollTarget=False HATTarget=False  LODIn=(00.00) LODOut=(100.0) ShadowReceiver=True
<LOW>	MeshFile=<LFRIMrimc> CollTarget=False HATTarget=False  LODIn=(100.00) LODOut=(230.0) 

  }
  
    Instance=LFSpindle
  {
    Moveable=True
    MeshFile=left.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
  }


/////////////////////////////////Right Front Tire and Spindle//////////////////////////////////////////////////
  Instance=RFTIRE
  {
    Moveable=True
<MAX>   MeshFile=<RFTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(30.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MAX>	MeshFile=<RFTIREtireb> CollTarget=True HATTarget=False  LODIn=(30.00) LODOut=(120.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MAX>	MeshFile=<RFTIREtirec> CollTarget=True HATTarget=False  LODIn=(120.00) LODOut=(250.0) ShadowReceiver=True
<MAX>	MeshFile=<rFRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(30.0) ShadowReceiver=True
<MAX>	MeshFile=<rFRIMrimb> CollTarget=False HATTarget=False  LODIn=(30.00) LODOut=(120.0) ShadowReceiver=True
<MAX>	MeshFile=<rFRIMrimc> CollTarget=False HATTarget=False  LODIn=(120.00) LODOut=(250.0) ShadowReceiver=True

<HIGH>  MeshFile=<RFTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(25.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<HIGH>	MeshFile=<RFTIREtireb> CollTarget=True HATTarget=False  LODIn=(25.00) LODOut=(110.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<HIGH>	MeshFile=<RFTIREtirec> CollTarget=True HATTarget=False  LODIn=(110.00) LODOut=(250.0) ShadowReceiver=True
<HIGH>	MeshFile=<rFRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(25.0) ShadowReceiver=True
<HIGH>	MeshFile=<rFRIMrimb> CollTarget=False HATTarget=False  LODIn=(25.00) LODOut=(110.0) ShadowReceiver=True
<HIGH>	MeshFile=<rFRIMrimc> CollTarget=False HATTarget=False  LODIn=(110.00) LODOut=(240.0) 

<MED>   MeshFile=<RFTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(20.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MED>	MeshFile=<RFTIREtireb> CollTarget=True HATTarget=False  LODIn=(20.00) LODOut=(100.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MED>	MeshFile=<RFTIREtirec> CollTarget=True HATTarget=False  LODIn=(100.00) LODOut=(250.0) ShadowReceiver=True
<MED>   MeshFile=<rFRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
<MED>	MeshFile=<rFRIMrimb> CollTarget=False HATTarget=False  LODIn=(20.00) LODOut=(100.0) ShadowReceiver=True
<MED>	MeshFile=<rFRIMrimc> CollTarget=False HATTarget=False  LODIn=(100.00) LODOut=(230.0) 

<LOW>	MeshFile=<RFTIREtireb> CollTarget=True HATTarget=False  LODIn=(00.00) LODOut=(100.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<LOW>	MeshFile=<RFTIREtirec> CollTarget=True HATTarget=False  LODIn=(100.00) LODOut=(230.0) ShadowReceiver=True
<LOW>	MeshFile=<rFRIMrimb> CollTarget=False HATTarget=False  LODIn=(00.00) LODOut=(100.0) ShadowReceiver=True
<LOW>	MeshFile=<rFRIMrimc> CollTarget=False HATTarget=False  LODIn=(100.00) LODOut=(230.0) 

  }


  Instance=RFSpindle
  {
    Moveable=True
    MeshFile=rij.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
  }


/////////////////////////////////Left Rear Tire and Spindle//////////////////////////////////////////////////
  Instance=LRTIRE
  {
    Moveable=True
<MAX>   MeshFile=<LRTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(30.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MAX>	MeshFile=<LRTIREtireb> CollTarget=True HATTarget=False  LODIn=(30.00) LODOut=(120.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MAX>	MeshFile=<LRTIREtirec> CollTarget=True HATTarget=False  LODIn=(120.00) LODOut=(250.0) ShadowReceiver=True
<MAX>	MeshFile=<lrRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(30.0) ShadowReceiver=True
<MAX>	MeshFile=<lrRIMrimb> CollTarget=False HATTarget=False  LODIn=(30.00) LODOut=(120.0) ShadowReceiver=True
<MAX>	MeshFile=<lrRIMrimc> CollTarget=False HATTarget=False  LODIn=(120.00) LODOut=(250.0) ShadowReceiver=True

<HIGH>  MeshFile=<LRTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(25.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<HIGH>	MeshFile=<LRTIREtireb> CollTarget=True HATTarget=False  LODIn=(25.00) LODOut=(110.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<HIGH>	MeshFile=<LRTIREtirec> CollTarget=True HATTarget=False  LODIn=(110.00) LODOut=(250.0) ShadowReceiver=True
<HIGH>	MeshFile=<lrRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(25.0) ShadowReceiver=True
<HIGH>	MeshFile=<lrRIMrimb> CollTarget=False HATTarget=False  LODIn=(25.00) LODOut=(110.0) ShadowReceiver=True
<HIGH>	MeshFile=<lrRIMrimc> CollTarget=False HATTarget=False  LODIn=(110.00) LODOut=(240.0) 

<MED>   MeshFile=<LRTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(20.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MED>	MeshFile=<LRTIREtireb> CollTarget=True HATTarget=False  LODIn=(20.00) LODOut=(100.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MED>	MeshFile=<LRTIREtirec> CollTarget=True HATTarget=False  LODIn=(100.00) LODOut=(250.0) ShadowReceiver=True
<MED>   MeshFile=<lrRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
<MED>	MeshFile=<lrRIMrimb> CollTarget=False HATTarget=False  LODIn=(20.00) LODOut=(100.0) ShadowReceiver=True
<MED>	MeshFile=<lrRIMrimc> CollTarget=False HATTarget=False  LODIn=(100.00) LODOut=(230.0) 

<LOW>	MeshFile=<LRTIREtireb> CollTarget=True HATTarget=False  LODIn=(00.00) LODOut=(100.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<LOW>	MeshFile=<LRTIREtirec> CollTarget=True HATTarget=False  LODIn=(100.00) LODOut=(230.0) ShadowReceiver=True
<LOW>	MeshFile=<lrRIMrimb> CollTarget=False HATTarget=False  LODIn=(00.00) LODOut=(100.0) ShadowReceiver=True
<LOW>	MeshFile=<lrRIMrimc> CollTarget=False HATTarget=False  LODIn=(100.00) LODOut=(230.0) 

	MeshFile=hub_lr.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.0)  ShadowReceiver=True

	MeshFile=bdisc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.0)  ShadowReceiver=True
  }

 
/////////////////////////////////Right Rear Tire and Spindle//////////////////////////////////////////////////
  Instance=RRTIRE
  {
    Moveable=True
<MAX>   MeshFile=<RRTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(30.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MAX>	MeshFile=<RRTIREtireb> CollTarget=True HATTarget=False  LODIn=(30.00) LODOut=(120.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MAX>	MeshFile=<RRTIREtirec> CollTarget=True HATTarget=False  LODIn=(120.00) LODOut=(250.0) ShadowReceiver=True
<MAX>	MeshFile=<rrRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(30.0) ShadowReceiver=True
<MAX>	MeshFile=<rrRIMrimb> CollTarget=False HATTarget=False  LODIn=(30.00) LODOut=(120.0) ShadowReceiver=True
<MAX>	MeshFile=<rrRIMrimc> CollTarget=False HATTarget=False  LODIn=(120.00) LODOut=(250.0) ShadowReceiver=True

<HIGH>  MeshFile=<RRTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(25.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<HIGH>	MeshFile=<RRTIREtireb> CollTarget=True HATTarget=False  LODIn=(25.00) LODOut=(110.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<HIGH>	MeshFile=<RRTIREtirec> CollTarget=True HATTarget=False  LODIn=(110.00) LODOut=(250.0) ShadowReceiver=True
<HIGH>	MeshFile=<rrRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(25.0) ShadowReceiver=True
<HIGH>	MeshFile=<rrRIMrimb> CollTarget=False HATTarget=False  LODIn=(25.00) LODOut=(110.0) ShadowReceiver=True
<HIGH>	MeshFile=<rrRIMrimc> CollTarget=False HATTarget=False  LODIn=(110.00) LODOut=(240.0) 

<MED>   MeshFile=<RRTIREtirea> CollTarget=True HATTarget=False  LODIn=(0.00) LODOut=(20.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MED>	MeshFile=<RRTIREtireb> CollTarget=True HATTarget=False  LODIn=(20.00) LODOut=(100.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<MED>	MeshFile=<RRTIREtirec> CollTarget=True HATTarget=False  LODIn=(100.00) LODOut=(250.0) ShadowReceiver=True
<MED>   MeshFile=<rrRIMrima> CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(20.0) ShadowReceiver=True
<MED>	MeshFile=<rrRIMrimb> CollTarget=False HATTarget=False  LODIn=(20.00) LODOut=(100.0) ShadowReceiver=True
<MED>	MeshFile=<rrRIMrimc> CollTarget=False HATTarget=False  LODIn=(100.00) LODOut=(230.0) 

<LOW>	MeshFile=<RRTIREtireb> CollTarget=True HATTarget=False  LODIn=(00.00) LODOut=(100.0) ShadowCaster=(True, Solid, 128, 128)   ShadowReceiver=True
<LOW>	MeshFile=<RRTIREtirec> CollTarget=True HATTarget=False  LODIn=(100.00) LODOut=(230.0) ShadowReceiver=True
<LOW>	MeshFile=<rrRIMrimb> CollTarget=False HATTarget=False  LODIn=(00.00) LODOut=(100.0) ShadowReceiver=True
<LOW>	MeshFile=<rrRIMrimc> CollTarget=False HATTarget=False  LODIn=(100.00) LODOut=(230.0) 

	MeshFile=hub_rr.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.0)  ShadowReceiver=True

	MeshFile=na_gear.gmt CollTarget=False HATTarget=False  LODIn=(0.0) LODOut=(50.0) ShadowReceiver=True
	
  }


  Instance=RWING
 {
    Moveable=True

<RWINGex3> <MAX>    MeshFile=<RWINGb> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(50.0) ShadowReceiver=True
<RWINGex3> <MAX>    MeshFile=<RWINGc> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(50.0) LODOut=(350.0) ShadowReceiver=True

<RWINGex2> <MAX>    MeshFile=<RWING> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(40.0) ShadowReceiver=True
<RWINGex2> <MAX>    MeshFile=<RWINGb> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(40.0) LODOut=(350.0) ShadowReceiver=True

<RWINGex1> <MAX>    MeshFile=<RWING> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
  

<RWINGex3> <HIGH>    MeshFile=<RWINGb> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(40.0) ShadowReceiver=True
<RWINGex3> <HIGH>    MeshFile=<RWINGc> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(40.0) LODOut=(350.0) ShadowReceiver=True

<RWINGex2> <HIGH>    MeshFile=<RWING> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(40.0) ShadowReceiver=True
<RWINGex2> <HIGH>    MeshFile=<RWINGb> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(40.0) LODOut=(350.0) ShadowReceiver=True

<RWINGex1> <HIGH>    MeshFile=<RWING> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True


<RWINGex3> <MED>    MeshFile=<RWINGb> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(30.0) ShadowReceiver=True
<RWINGex3> <MED>    MeshFile=<RWINGc> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(30.0) LODOut=(350.0) ShadowReceiver=True

<RWINGex2> <MED>   MeshFile=<RWING> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(30.0) ShadowReceiver=True
<RWINGex2> <MED>    MeshFile=<RWINGb> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(30.0) LODOut=(350.0) ShadowReceiver=True

<RWINGex1> <MED>    MeshFile=<RWING> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True


<RWINGex3> <LOW>    MeshFile=<RWINGb> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(20.0) ShadowReceiver=True
<RWINGex3> <LOW>    MeshFile=<RWINGc> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(20.0) LODOut=(350.0) ShadowReceiver=True

<RWINGex2> <LOW>    MeshFile=<RWING> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(20.0) ShadowReceiver=True
<RWINGex2> <LOW>    MeshFile=<RWINGb> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(20.0) LODOut=(350.0) ShadowReceiver=True

<RWINGex1> <LOW>    MeshFile=<RWING> CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True  
  
  }


Instance=COCKPIT
{
  Moveable=True
 MeshFile=na_chassis_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0)  ShadowReceiver=True
 MeshFile=<34>_nose_A.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(150.0)  ShadowReceiver=True
<COCKPITex2> MeshFile=na_driver_legs.gmt CollTarget=False HATTarget=False  LODIn=(0.0) LODOut=(150.0) ShadowReceiver=True 
<COCKPITex>  MeshFile=na_driver_hands.gmt CollTarget=False HATTarget=False  LODIn=(0.0) LODOut=(150.0) ShadowReceiver=True 

  
}

<STOPUPGRADES>

  Instance=WHEEL
  {
    Moveable=True
 MeshFile=na_steer_A.gmt CollTarget=False HATTarget=False  LODIn=(0.0) LODOut=(150.0) ShadowReceiver=True
   
  }

  
   Instance=HELMET
  {
    Moveable=True
  MeshFile=na_helmet_A.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(40.0) ShadowReceiver=True
  MeshFile=na_helmet_B.gmt CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(350.0) ShadowReceiver=True
  
  }
  
   Instance=BODY
  {
    Moveable=True
    MeshFile=KART_DRIVER_LODA.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0)  ShadowReceiver=True 
    MeshFile=KART_DRIVER_LODB.gmt CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(150.0)  ShadowReceiver=True
    MeshFile=KART_DRIVER_LODC.gmt CollTarget=False HATTarget=False LODIn=(150.0) LODOut=(350.0)  ShadowReceiver=True
  }


////////////////////////////////////Front Bumper /////////////////
  Instance=Fwing
  {
    Moveable=True
 
 <MAX>   MeshFile=<12>_front_bumper_B.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(50.0) ShadowReceiver=True
 <MAX>   MeshFile=<12>_front_bumper_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(50.0) LODOut=(120.0) ShadowReceiver=True
 <MAX>   MeshFile=<12>_front_bumper_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(120.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <HIGH>   MeshFile=<12>_front_bumper_B.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(42.0) ShadowReceiver=True
 <HIGH>   MeshFile=<12>_front_bumper_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(42.0) LODOut=(120.0) ShadowReceiver=True
 <HIGH>   MeshFile=<12>_front_bumper_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(120.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <MED>   MeshFile=<12>_front_bumper_B.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(35.0) ShadowReceiver=True
 <MED>   MeshFile=<12>_front_bumper_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(35.0) LODOut=(110.0) ShadowReceiver=True
 <MED>   MeshFile=<12>_front_bumper_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(110.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <LOW>   MeshFile=<12>_front_bumper_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(80.0) ShadowReceiver=True
 <LOW>   MeshFile=<12>_front_bumper_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(80.0) LODOut=(350.0) ShadowReceiver=True
 }
////////////////////////////////////Rear Bumper/////////////////

//////////////////////////////////// Nose /////////////////
  Instance=DEBRIS2
  {
    Moveable=True
  
 <MAX>   MeshFile=<34>_nose_A.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(50.0) ShadowReceiver=True
 <MAX>   MeshFile=<34>_nose_B.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(50.0) LODOut=(120.0) ShadowReceiver=True
 <MAX>   MeshFile=<34>_nose_C.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(120.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <HIGH>   MeshFile=<34>_nose_A.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(42.0) ShadowReceiver=True
 <HIGH>   MeshFile=<34>_nose_B.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(42.0) LODOut=(120.0) ShadowReceiver=True
 <HIGH>   MeshFile=<34>_nose_C.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(120.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <MED>   MeshFile=<34>_nose_A.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(35.0) ShadowReceiver=True
 <MED>   MeshFile=<34>_nose_B.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(35.0) LODOut=(110.0) ShadowReceiver=True
 <MED>   MeshFile=<34>_nose_C.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(110.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <LOW>   MeshFile=<34>_nose_B.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(80.0) ShadowReceiver=True
 <LOW>   MeshFile=<34>_nose_C.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(80.0) LODOut=(250.0) ShadowReceiver=True
 <LOW>   MeshFile=<34>_nose_D.gmt CollTarget=False HATTarget=True ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(250.0) LODOut=(350.0) ShadowReceiver=True

 }

//////////////////////////////////// right sidepod /////////////////
  Instance=DEBRIS3
  {
    Moveable=True
 
 
 <MAX>   MeshFile=<56>_right_sidepod_B.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(50.0) ShadowReceiver=True
 <MAX>   MeshFile=<56>_right_sidepod_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(50.0) LODOut=(120.0) ShadowReceiver=True
 <MAX>   MeshFile=<56>_right_sidepod_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(120.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <HIGH>   MeshFile=<56>_right_sidepod_B.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(42.0) ShadowReceiver=True
 <HIGH>   MeshFile=<56>_right_sidepod_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(42.0) LODOut=(120.0) ShadowReceiver=True
 <HIGH>   MeshFile=<56>_right_sidepod_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(120.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <MED>   MeshFile=<56>_right_sidepod_B.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(35.0) ShadowReceiver=True
 <MED>   MeshFile=<56>_right_sidepod_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(35.0) LODOut=(110.0) ShadowReceiver=True
 <MED>   MeshFile=<56>_right_sidepod_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(110.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <LOW>   MeshFile=<56>_right_sidepod_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(80.0) ShadowReceiver=True
 <LOW>   MeshFile=<56>_right_sidepod_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(80.0) LODOut=(350.0) ShadowReceiver=True
  
  
  }
////////////////////////////////////  left sidepod /////////////////
  Instance=DEBRIS4
  {
    Moveable=True
  
 <MAX>   MeshFile=<56>_left_sidepod_B.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(50.0) ShadowReceiver=True
 <MAX>   MeshFile=<56>_left_sidepod_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(50.0) LODOut=(120.0) ShadowReceiver=True
 <MAX>   MeshFile=<56>_left_sidepod_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(120.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <HIGH>   MeshFile=<56>_left_sidepod_B.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(42.0) ShadowReceiver=True
 <HIGH>   MeshFile=<56>_left_sidepod_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(42.0) LODOut=(120.0) ShadowReceiver=True
 <HIGH>   MeshFile=<56>_left_sidepod_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(120.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <MED>   MeshFile=<56>_left_sidepod_B.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(35.0) ShadowReceiver=True
 <MED>   MeshFile=<56>_left_sidepod_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(35.0) LODOut=(110.0) ShadowReceiver=True
 <MED>   MeshFile=<56>_left_sidepod_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(110.0) LODOut=(350.0) ShadowReceiver=True
 
 
 <LOW>   MeshFile=<56>_left_sidepod_C.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(80.0) ShadowReceiver=True
 <LOW>   MeshFile=<56>_left_sidepod_D.gmt CollTarget=True HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(80.0) LODOut=(350.0) ShadowReceiver=True
 
  }


/////////////////////////////////////////////////////////////////////////////////////////////////////////



  Instance=engine
{
 Moveable=True
 MeshFile=na_engine_A.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64)  LODIn=(0.0) LODOut=(140.0) ShadowReceiver=True

}

Instance=Exhaust
{
Moveable=True
 MeshFile=na_pipe_A.gmt CollTarget=False HATTarget=False  ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(140.0) ShadowReceiver=True 

}

Instance=Battery
{
Moveable=True
 MeshFile=bat.gmt CollTarget=False HATTarget=False  ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(140.0) ShadowReceiver=True 

}

Instance=Hdetail
{
Moveable=True
 MeshFile=na_hdetail_A.gmt CollTarget=False HATTarget=False  LODIn=(0.0) LODOut=(12.0) ShadowReceiver=True
 MeshFile=na_hdetail_B.gmt CollTarget=False HATTarget=False  LODIn=(12.0) LODOut=(40.0) ShadowReceiver=True
 MeshFile=na_hdetail_B2.gmt CollTarget=False HATTarget=False  LODIn=(40.0) LODOut=(110.0) ShadowReceiver=True


}

Instance=Dseat
{
Moveable=True
MeshFile=na_seat.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) ShadowReceiver=True 
}

Instance=chain
{
Moveable=True
MeshFile=chain.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 64, 64) LODIn=(0.0) LODOut=(100.0) ShadowReceiver=True 

}

}

