<?xml version="1.0" encoding="utf-8" ?>
<USER_OVERRIDES>

    <!--
        Create a copy of this file without the '_dist' part and place it beside this one
        
        eg      'mercedes_amg_sc_dist.xml'
                    should become 
                'mercedes_amg_sc.xml'

        Define a 'LIVERY_OVERRIDE' section for each default livery you wish to replace.

        A LIVERY_OVERRIDE definition must be based on one of the base liveries provided which will provide
        variations where required. The LIVERY attribute determines which base game livery is replaced.
        A NAME attribute must be set
        
        Within a LIVERY_OVERRIDE definition each desired texture override 
        should be defined in a TEXTURE element. Any texture not present will use the texture from 
        the BASELIVERY.

        Additionally a PREVIEWIMAGE element with a PATH attribute can be used to note a texture for use
        in the game's UI. (2048 x 600 px )

        Texture PATH attributes are relative to this file's directory. Further sub-directories are 
        permissable and their structure is left to the users own preference.

		LIVERY IDs can be viewed in the game UI by running the game with -showLiveryIDs switch/launch option

AVAILABLE BASE LIVERIES
        =======================

		        Default: Default body only skin
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									- DXT5 with MIPs saved with alpha channel for paint fx 
                        						
						SPEC     	- specular map
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map
                                    - 4096 x 4096
                                    - DXT1 with MIPs
                                
				Matte: Matte metallic effect
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT5 with MIPs saved with alpha channel for paint fx 
									
						SPEC     	- specular map
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map
                                    - 4096 x 4096
                                    - DXT1 with MIPs
        
				Chrome: Chrome effect
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									- DXT5 with MIPs saved with alpha channel for paint fx 
									
						SPEC     	- specular map for reflection effects
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map which controls the strength the chrome effects
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									
				GreenMetallic: Green Metallic Effect
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									- DXT5 with MIPs saved with alpha channel for paint fx 
									
						SPEC     	- specular map for reflection effects
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map which controls the strength the chrome effects
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									
				RedMetallic: Red Metallic Effect
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									- DXT5 with MIPs saved with alpha channel for paint fx 
									
						SPEC     	- specular map for reflection effects
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map which controls the strength the chrome effects
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									
				BlueMetallic: Blue Metallic Effect
                Available textures: 
                        BODY        - the main external body/window paint texture
                                    - 4096 x 4096
                                    - DXT1 with MIPs
									- DXT5 with MIPs saved with alpha channel for paint fx 
									
						SPEC     	- specular map for reflection effects
                                    - 4096 x 4096
                                    - DXT5 with MIPs	

						FRESNEL		- fresnel map which controls the strength the chrome effects
                                    - 4096 x 4096
                                    - DXT1 with MIPs
 

		
		HELMETS
        =======================

        For each overriden livery a helmet override can be defined. The work similarly to liveries
        in that they override a named base helmet with user defined textures. To assigne a helmet
        to a livery use the same 'LIVERY' id as in the livery override

        AVAILABLE BASE HELMETS
        =======================

				DEFAULT: default helmet used by all vehicles of the class
                Available textures: 
                        BODY        - the main exterior surface of the helmet
                                    - 2048 x 2048
                                    - DXT1 with MIPs
                        						
						VISOR     	- visor texture
                                    - 2048 x 2048
                                    - DXT5 with MIPs
									
        OUTFITS
        =======================

        For each overriden livery an outfit override can be defined. The work similarly to liveries
        in that they override a named base outfit with user defined textures. To assign an outfit
        to a livery use the same 'LIVERY' id as in the livery override

        AVAILABLE BASE OUTFITS
        =======================

        DEFAULT: default outfit used by all vehicles of the class
            Available textures:
                BODY_DIFF       - the main exterior surface of the body
                                - 2048 x 2048
                                - DXT1 with MIPs

                BODY_SPEC       - specular map
                                - 2048 x 2048
                                - DXT5 with MIPs

                ARMS_DIFF       - the main exterior surface of the arms
                                - 2048 x 2048
                                - DXT1 with MIPs

                ARMS_SPEC       - specular map
                                - 2048 x 2048
                                - DXT5 with MIPs

                LEGS_DIFF       - the main exterior surface of the legs
                                - 2048 x 2048
                                - DXT1 with MIPs

                LEGS_SPEC       - specular map
                                - 2048 x 2048
                                - DXT5 with MIPs

                GLOVES_DIFF     - the main exterior surface of the gloves
                                - 2048 x 2048
                                - DXT1 with MIPs

                GLOVES_SPEC     - specular map
                                - 2048 x 2048
                                - DXT5 with MIPs

                SEATBELTS_DIFF  - the main exterior surface of the seatbelts
                                - 2048 x 2048
                                - DXT1 with MIPs

                SEATBELTS_SPEC  - specular map
                                - 2048 x 2048
                                - DXT5 with MIPs
										

    	EXAMPLES
		================================= --> 

	<!-- <HELMET_OVERRIDE LIVERY="59" BASEHELMET="DEFAULT">
        <TEXTURE NAME="BODY" PATH="helmet.dds" />
        <TEXTURE NAME="VISOR" PATH="visor.dds" />
    </HELMET_OVERRIDE> -->
	
	<!-- <OUTFIT_OVERRIDE LIVERY="59" BASEOUTFIT="DEFAULT">
        <TEXTURE NAME="BODY_DIFF" PATH="body1.dds" />
        <TEXTURE NAME="ARMS_DIFF" PATH="arms1.dds" />
        <TEXTURE NAME="GLOVES_DIFF" PATH="gloves1.dds" />
        <TEXTURE NAME="LEGS_DIFF" PATH="legs1.dds" />
        <TEXTURE NAME="SEATBELTS_DIFF" PATH="belts1.dds" />
    </OUTFIT_OVERRIDE> -->

    <!-- <LIVERY_OVERRIDE LIVERY="59" NAME="My Racing Team #12" BASELIVERY="Default">
	  <PREVIEWIMAGE PATH="myracingteam\preview12.dds" />
	  <TEXTURE NAME="BODY" PATH="myracingteam\body12.dds" />
    </LIVERY_OVERRIDE> -->

	<!-- <HELMET_OVERRIDE LIVERY="60" BASEHELMET="DEFAULT">
        <TEXTURE NAME="BODY" PATH="helmet2.dds" />
        <TEXTURE NAME="VISOR" PATH="visor2.dds" />
    </HELMET_OVERRIDE> -->
	
	<!-- <OUTFIT_OVERRIDE LIVERY="60" BASEOUTFIT="DEFAULT">
        <TEXTURE NAME="BODY_DIFF" PATH="body2.dds" />
        <TEXTURE NAME="ARMS_DIFF" PATH="arms2.dds" />
        <TEXTURE NAME="GLOVES_DIFF" PATH="gloves2.dds" />
        <TEXTURE NAME="LEGS_DIFF" PATH="legs2.dds" />
        <TEXTURE NAME="SEATBELTS_DIFF" PATH="belts2.dds" />
    </OUTFIT_OVERRIDE> -->

    <!-- <LIVERY_OVERRIDE LIVERY="60" NAME="My Racing Team #86" BASELIVERY="Default">
	  <PREVIEWIMAGE PATH="myracingteam\preview86.dds" />
	  <TEXTURE NAME="BODY" PATH="myracingteam\body86.dds" />
	  <TEXTURE NAME="SPEC" PATH="MyTeam\body86_spec.dds" />
	  <TEXTURE NAME="FRESNEL" PATH="MyTeam\body86_fresnel.dds" />
    </LIVERY_OVERRIDE> -->
	
	<!-- <HELMET_OVERRIDE LIVERY="61" BASEHELMET="DEFAULT">
        <TEXTURE NAME="BODY" PATH="helmet3.dds" />
        <TEXTURE NAME="VISOR" PATH="visor3.dds" />
    </HELMET_OVERRIDE> -->
	
	<!-- <OUTFIT_OVERRIDE LIVERY="61" BASEOUTFIT="DEFAULT">
        <TEXTURE NAME="BODY_DIFF" PATH="body3.dds" />
        <TEXTURE NAME="ARMS_DIFF" PATH="arms3.dds" />
        <TEXTURE NAME="GLOVES_DIFF" PATH="gloves3.dds" />
        <TEXTURE NAME="LEGS_DIFF" PATH="legs3.dds" />
        <TEXTURE NAME="SEATBELTS_DIFF" PATH="belts3.dds" />
    </OUTFIT_OVERRIDE> -->
	
    <!-- <LIVERY_OVERRIDE LIVERY="61" NAME="My Racing Team #37" BASELIVERY="Matte">
	  <PREVIEWIMAGE PATH="myracingteam\preview86.dds" />
	  <TEXTURE NAME="BODY" PATH="myracingteam\body86.dds" />
    </LIVERY_OVERRIDE> -->

     <!-- <LIVERY_OVERRIDE LIVERY="51" NAME="My Racing Team #12" BASELIVERY="Default">
        <PREVIEWIMAGE PATH="myracingteam\preview12.dds" />
        <TEXTURE NAME="BODY" PATH="myracingteam\body12.dds" />
    </LIVERY_OVERRIDE> -->

	<LIVERY_OVERRIDE LIVERY="51" NAME="F1 Safety Car #1" BASELIVERY="Default">
        <PREVIEWIMAGE PATH="F1 2024 Skinpack\Mercedes SC\.dds" />
        <TEXTURE NAME="BODY" PATH="F1 2024 Skinpack\Mercedes SC\Safety Car Merc.dds" />
      
    </LIVERY_OVERRIDE>

</USER_OVERRIDES>